We created the visual identity of the First-Hand'22 Experience Festival, which enables every individual interested in design and architecture to establish a dialog after interaction and experience. The organization design of the festival, which took place for 3 days with 24 panels, 24 workshops, 2 exhibitions and Lara Di Lara concert, was also carried out by Exit Works.
FIRST-HAND '22 EXPERIENCE FESTIVAL
DESIGN FESTIVAL

We created the visual identity of the First-Hand'22 Experience Festival, which enables every individual interested in design and architecture to establish a dialog after interaction and experience. The organization design of the festival, which took place for 3 days with 24 panels, 24 workshops, 2 exhibitions and Lara Di Lara concert, was also carried out by Exit Works.
FIRST-HAND '22 EXPERIENCE FESTIVAL
DESIGN FESTIVAL

We created the visual identity of the First-Hand'22 Experience Festival, which enables every individual interested in design and architecture to establish a dialog after interaction and experience. The organization design of the festival, which took place for 3 days with 24 panels, 24 workshops, 2 exhibitions and Lara Di Lara concert, was also carried out by Exit Works.
FIRST-HAND '22 EXPERIENCE FESTIVAL
DESIGN FESTIVAL

We created the visual identity of the First-Hand'22 Experience Festival, which enables every individual interested in design and architecture to establish a dialog after interaction and experience. The organization design of the festival, which took place for 3 days with 24 panels, 24 workshops, 2 exhibitions and Lara Di Lara concert, was also carried out by Exit Works.
We created the visual identity of the First-Hand'22 Experience Festival, which enables every individual interested in design and architecture to establish a dialog after interaction and experience. The organization design of the festival, which took place for 3 days with 24 panels, 24 workshops, 2 exhibitions and Lara Di Lara concert, was also carried out by Exit Works.
We created the visual identity of the First-Hand'22 Experience Festival, which enables every individual interested in design and architecture to establish a dialog after interaction and experience. The organization design of the festival, which took place for 3 days with 24 panels, 24 workshops, 2 exhibitions and Lara Di Lara concert, was also carried out by Exit Works.
FIRST-HAND '22 EXPERIENCE FESTIVAL
FIRST-HAND '22 EXPERIENCE FESTIVAL
STUDENT ORIENTATED DESIGN FESTIVAL
DESIGN FESTIVAL
DESIGN FESTIVAL



AREAS
AREAS
AREAS
BRAND IDENTITY + ORGANIZATION + COMMUNITY DESIGN + CAMPAIGN + PRINT
BRAND IDENTITY + ORGANIZATION + COMMUNITY DESIGN + CAMPAIGN + PRINT
CREDITS
CREDITS
CREDITS






























The 'First-Hand'22 Experience Festival, a gathering for anyone with an interest in design and architecture, facilitated meaningful dialogue through interaction and experience. This immersive event, lasting for three days, featured 14 panels, 10 sessions, 24 workshops, a performance show, and a concert by Lara Di Lara. Moreover, 66 student projects, submitted and evaluated during an open call at the festival, were showcased in the Beginning Exhibition. Many startups and organisations from the industry enriched the festival by occupying 28 promotional booths and running 5 student clubs.
The 'First-Hand'22 Experience Festival, a gathering for anyone with an interest in design and architecture, facilitated meaningful dialogue through interaction and experience. This immersive event, lasting for three days, featured 14 panels, 10 sessions, 24 workshops, a performance show, and a concert by Lara Di Lara. Moreover, 66 student projects, submitted and evaluated during an open call at the festival, were showcased in the Beginning Exhibition. Many startups and organisations from the industry enriched the festival by occupying 28 promotional booths and running 5 student clubs.
The 'First-Hand'22 Experience Festival, a gathering for anyone with an interest in design and architecture, facilitated meaningful dialogue through interaction and experience. This immersive event, lasting for three days, featured 14 panels, 10 sessions, 24 workshops, a performance show, and a concert by Lara Di Lara. Moreover, 66 student projects, submitted and evaluated during an open call at the festival, were showcased in the Beginning Exhibition. Many startups and organisations from the industry enriched the festival by occupying 28 promotional booths and running 5 student clubs.
The 'First-Hand'22 Experience Festival, a gathering for anyone with an interest in design and architecture, facilitated meaningful dialogue through interaction and experience. This immersive event, lasting for three days, featured 14 panels, 10 sessions, 24 workshops, a performance show, and a concert by Lara Di Lara. Moreover, 66 student projects, submitted and evaluated during an open call at the festival, were showcased in the Beginning Exhibition. Many startups and organisations from the industry enriched the festival by occupying 28 promotional booths and running 5 student clubs.
The 'First-Hand'22 Experience Festival, a gathering for anyone with an interest in design and architecture, facilitated meaningful dialogue through interaction and experience. This immersive event, lasting for three days, featured 14 panels, 10 sessions, 24 workshops, a performance show, and a concert by Lara Di Lara. Moreover, 66 student projects, submitted and evaluated during an open call at the festival, were showcased in the Beginning Exhibition. Many startups and organisations from the industry enriched the festival by occupying 28 promotional booths and running 5 student clubs.



Like what you see? if you want
Like what you see? if you want
Like what you see? if you want
Like what you see? if you want
Like what you see? if you want
to exit, say hello
to exit, say hello
to exit, say hello
to exit, say hello
to exit, say hello